FOR A COMFORTABLE GAME

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The Mednafen Emulator
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1. When playing on the Mednafen emulator from the Doomday build below version 0.9.48.H4, players may become out of sync over the network. In this case, the problem is solved only by pressing the full reset of the game with the F11 key (press when the player has connected to your server)
2. When downloading the game via save, there may be problems with the game - it can only be solved by updating the version not lower than 0.9.48.H4 or using the original versions of Mednafen
3. In order for the game to run smoothly with a large number of objects on the screen, you need to go to the settings: Game platforms - Nintendo entertainment system/Famicom - Settings - Emulation - next to the line "Number of dummy PPU lines" enter "480" without quotation marks.
4. To prevent sprites from flickering in the game with a large number of objects on the screen, you need to go to the settings: Game platforms - Nintendo entertainment system/Famicom - Settings - Video - select "Disable limit "8 sprites per scan line""

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The Fceux Emulator
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1. To prevent sprites from flickering in the game with a large number of objects on the screen, you need to go to the settings: Config - Video - Emulation - check the box "Allow more than 8 sprites per scanline"
2. In order for the game to run smoothly with a large number of objects on the screen, you need to go to the settings: Config - Timing - select "Overclocking (old PPU only)" and enter "480" without quotes next to the Post-render scanlines line. It is mandatory that the "Old PPU" is set in the PPU (it is also located on the Config - PPU tab)

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The Mesen Emulator
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1. To prevent sprites from flickering in the game with a large number of objects on the screen, you need to go to settings: Setting - NES - Video - select "Remove sprite limit"
2. In order for the game to run smoothly with a large number of objects on the screen, you need to go to settings: Setting - NES - Overclocking - enter "480" without quotation marks next to the Additional scanlines after NMI line. There may be glitches in cutscenes and credits

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Nestopia Emulator
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1. To prevent sprites from flickering in the game with a large number of objects on the screen, you need to go to the settings: Prefix - Options - "No sprite limit". If in English, then: Machine - Options - "No Sprite limit". Or press the combination Shift+U
2. In order for the game to run smoothly with a large number of objects on the screen, you need to download a special build of Nestopia: https://www.nesx.ru/download/file.php?id=279
	In the folder you will find a file called Nestopia 1.4.7.2.exe. It allows you to run games with overclocking. There may be glitches in the final cutscene and in the credits